﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MagicFlag : OBJBase
{
    Vector3 flagVec;
    public Vector3 FlagVec { get => flagVec; set => flagVec = value; }
    public MagicFlag()
    {

    }

    public MagicFlag(Vector3 vet)
    {
        FlagVec = vet;
    }


}
